Memory and file sync
Use hosted Team memory and permission-scoped client files.
Team OS lets the hosted server control shared memory and client files.
The local workspace signs in and selects a Team. The server then resolves the real user, effective Team access, client access, and skill access before returning shared content.
Users with Full access can reach every active client in the selected Team. Team
Members need explicit client grants and skill.use or a higher permission for
each Team skill they run. Local installation skills do not depend on Team skill
grants.
Start with client connection.
Fixed scope for Team work
Each Team task and conversation saves its server, user, Team, and optional client when it is created. Switching Teams later affects new work only.
The server does not replace missing Team context with another Team, Solo context, or a stale local copy.
If the exact Team context is unavailable:
- new Team work is blocked;
- an existing conversation may continue in conversation-only mode when its saved agent session is available;
- conversation-only mode cannot fetch fresh Team context, memory, skills, secrets, grants, or sync data, and it skips memory capture.
See Companies and multiple Teams for access changes and outage behavior.
Memory path
| Task | Page |
|---|---|
| Understand scopes | Memory layers |
| Import shared memory | Import shared memory |
| Edit or delete published memory | Published memory |
| Search hosted memory | Hosted memory search |
Sync path
| Task | Page |
|---|---|
| Understand sync permissions | File sync model |
| Use the UI controls | Command Centre sync |
| List files | Sync manifest |
| Pull files | Sync pull |
| Push changes | Sync push |
| Resolve conflicts | Sync conflicts |
| Check skipped files | Sync exclusions |
| Understand revoked access | Sync revoke behavior |
| Test a restricted member | Restricted runner |
Next: Memory layers
