Memory

Memory and file sync

Use hosted Team memory and permission-scoped client files.

Team OS lets the hosted server control shared memory and client files.

The local workspace signs in and selects a Team. The server then resolves the real user, effective Team access, client access, and skill access before returning shared content.

Users with Full access can reach every active client in the selected Team. Team Members need explicit client grants and skill.use or a higher permission for each Team skill they run. Local installation skills do not depend on Team skill grants.

Start with client connection.

Fixed scope for Team work

Each Team task and conversation saves its server, user, Team, and optional client when it is created. Switching Teams later affects new work only.

The server does not replace missing Team context with another Team, Solo context, or a stale local copy.

If the exact Team context is unavailable:

  • new Team work is blocked;
  • an existing conversation may continue in conversation-only mode when its saved agent session is available;
  • conversation-only mode cannot fetch fresh Team context, memory, skills, secrets, grants, or sync data, and it skips memory capture.

See Companies and multiple Teams for access changes and outage behavior.

Memory path

TaskPage
Understand scopesMemory layers
Import shared memoryImport shared memory
Edit or delete published memoryPublished memory
Search hosted memoryHosted memory search

Sync path

TaskPage
Understand sync permissionsFile sync model
Use the UI controlsCommand Centre sync
List filesSync manifest
Pull filesSync pull
Push changesSync push
Resolve conflictsSync conflicts
Check skipped filesSync exclusions
Understand revoked accessSync revoke behavior
Test a restricted memberRestricted runner

Next: Memory layers

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